**** All information recieved is kept in strict confidentiality ****
**** 所有的工作申请书将会由PDE作为机密保存 ****
Positions Available at our Shanghai Studio / 上海制作部空缺职位: (updated 2009/12/23)
为什么在PDE工作?
- 有竞争力的薪资
- 丰厚年度奖金
- 通过培训和与最优秀的人才合作来获得持续的进步
- 与行业内亲身参与过最顶级游戏开发的管理团队合作
- 不存在“玻璃天花板”,职位、薪酬等由能力而定
- 工作将充满乐趣,公司也将经常组织各种活动
- 迅速有效的决策将使每位员工的未来发展受益匪浅
- 每个人都可以参与建设新的公司文化——加入一个新的家庭!
详细职位要求
游戏程序开发工程师 Game Programming Engineer
Responsibilities / 职责 :
- 客户端程序开发
- Client end programming
- 服务器程序开发
- Server programming
Qualifications / 要求 :
- 激情向上,诚实正直
- Passion, upward mobility and integrity
- 超强的学习能力
- Strong ability to learn
- 良好沟通合作能力
- Good communication and teamwork
- 良好数学及算法设计能力
- Good math and algorithmic design
- C\C++开发经验;有汇编开发经验者优先
- Experience in C\C++.Compiling experience preferred
关卡设计 Level Designer
Responsibilities / 职责 :
- 负责游戏关卡的设计
- Design for game levels
- 负责游戏关卡设计案的编写
- Composition of level design plan
- 负责游戏关卡创意提案
- Proposition of level initiatives
- 负责对关卡品质的控制
- Level quality control
Qualifications / 要求 :
- 大专或本科以上学历
- College/bachelor degree or above
- 参与过已发行/运营游戏的制作
- Experience in creating games that have been launched
- 具有积极向上的创新精神,优良的学习能力,良好的口头表达能力和沟通技巧,并具有较强的团队合作能力
- A good team player with upward and creative mindset.Strong learning ability and good communication
- 1年以上游戏公司开发经验
- At least 1 year experience in game development
- 具备一定的英文读写能力
- Certain command of English reading and writing
- 经验丰富的游戏玩家,热爱游戏,并能很好的理解游戏,分析游戏
- Game veteran with passion for and understanding/analysis of games
- 能熟练使用Word、Excel、PPT等办公软件
- Good command of Word, Excel, PPT, etc
- 具备以下经验者优先:
- The followings preferred:
- 1)有已发行/运营的单机/网络游戏关卡设计经验
- Experience in designing levels for issued/launched one-player/web games
- 2)热爱FPS/TPS等游戏 Passion for FPS/TPS games
- 3)有Unreal或类似引擎使用经验
- Experience in using Unreal or alike engines
- 4)有3Ds MAX或(和)MAYA使用经验
- Experience in using 3Ds MAX and/or MAYA
- 5)请附上自己最喜欢的已发行/运营的游戏关卡的简单平面图,内容、题材不限
- Please attach the plan of your favorite issued/launched game levels, with no limitation of content and theme
- 6)请附上参与过的游戏平台、类型及玩法的说明,并简述自己负责的工作
- Please attach the description about the game platform, type and methods you have engaged with and brief your
游戏设计 Game Designer
Responsibilities / 职责 :
- 负责游戏的整体设计
- Overall design for games
- 负责游戏设计案的编写
- Composition of game design plan
- 负责游戏创意提案
- Proposition of game initiatives
- 负责对关卡品质的控制
- Game quality control
Qualifications / 要求 :
- 大专或本科以上学历
- College/bachelor degree or above
- 参与过已发行/运营游戏的制作
- Experience in creating games that have been launched
- 具有积极向上的创新精神,优良的学习能力,良好的口头表达能力和沟通技巧,并具有较强的团队合作能力
- A good team player with upward and creative mindset.Strong learning ability and good communication
- 2年以上游戏公司开发经验
- At least 2 year experience in game development
- 具备一定的英文读写能力
- Certain command of English reading and writing
- 经验丰富的游戏玩家,热爱游戏,并能很好的理解游戏,分析游戏
- Game veteran with passion for and understanding/analysis of games
- 能熟练使用Word、Excel、PPT等办公软件
- Good command of Word, Excel, PPT, etc
- 具备以下经验者优先:
- The followings preferred:
- 有已发行/运营的单机/网络游戏商城或(和)道具或(和)数值或(和)任务等设计经验
- Experience in designing malls, props, tasks for issued/launched one-player/web games
- 请附上自创游戏的简单设计案。内容、题材不限
- Please attach the design plan of your self-made game, with no limitation of content and theme
- 请附上参与过的游戏平台、类型及玩法的说明,并简述自己负责的工作
- Please attach the description about the game platform, type and methods you have engaged with and brief your
UI设计 UI Designer
Responsibilities / 职责 :
- 负责与游戏开发人员配合完成大型网络游戏菜单界面的设计和美化
- Collaboration with game developers to accomplish menu interface design and beautification
- 负责与开发人员配合完成购物商城网站等前台页面设计和编辑
- Collaboration with developers to accomplish reception page design of web-mall
- 其他与美术设计相关的工作
- Other art-related tasks
Qualifications / 要求 :
- 美术、计算机或相关专业毕业
- Arts, computer or related major
- 一年以上网站策划、设计经验,做过大型网站美工,善于沟通,能够根据客户的需要独立承担网站整体设计,独立完成动画片头、平面及动画设计制作
- At least 1 year experience in website planning/design and work experience as an artist at big websites.Good communication, able to accomplish website design in line with clients’ requests alone.Abilities to accomplish animation/2D design alone
- 精通Html、Javascript等脚本语言;能用脚本语言进行网站开发和美化
- Good technical skill in script languages such as Html, Java, etc, using which to develop and beautify website
- 熟练使用Photoshop、flash等设计软件
- Good skill in using design software like Photoshop, flash
- 拥有较好的色彩搭配能力和审美观和较强的flash动画设计制作能力
- Good artistic Sensibility, knowledge about design elements, such as color and composition, able to create Flash animation
- 善于与人沟通,良好的团队合作精神和高度的责任感,能够承受压力,有创新精神,保证工作质量
- Good communication, teamwork and sense of responsibility.Ability to work under pressure.Initiative mind and quality-guaranteed work
- 有良好的计算机基础,学习能力强
- Good computer knowledge and strong learning ability
场景美术 Scene Artist
Responsibilities / 职责 :
- 游戏场景美术制作开发
- Art development of scenes
Qualifications / 要求 :
- 扎实的美术功底,精准的造型能力,良好的色彩感觉。熟悉建筑、工业造型,对各种物质质感有很强的表现力
- Good artistic sense, modeling ability and color feel, familiar with architectural and industrial structure.Strong ability to express different feels of material
- 善于观察,思路开阔,有清楚细腻的逻辑思维。善于解决问题
- Good observation, open mind and clear logic; a trouble-shooter
- 对工作质量的执着追求是我们所看重的;严谨的工作方法,努力奋进的工作态度是你们所必需的
- Quality-focused, rigorous and diligent attitude
- 为了梦想而不断追求的热情是我们所需要的;敢于承担责任,主动分担压力是你们应必备的
- Passionate, responsible and pressure-sharing mindset
- 良好的抗压能力,稳定的发挥。敢于面对困难,主动解决问题
- Good ability to work under pressure, challenge-oriented; a problem-solver
- 良好的沟通能力
- Good communication
- 熟悉次时代游戏的制作流程,了解次时代游戏的基本技术原理。熟悉掌握必须的制作工具
- Familiar with the creation and technical principles of next-gen games.Good command of related creation tools
- 需要提供高质量且全面个人能力的作品
- High-quality and self-representative works required
- 文凭是次要的,能力是关键
- Capacity before degrees
- 掌握地球上任意的一种语言即可
- Good command of one language
- 2年以上相关工作经验
- At least 2 year related work experience
角色美术 Character Artist
Responsibilities / 职责 :
- 游戏角色美术制作开发
- Art development of characters
Qualifications / 要求 :
- 扎实的美术功底,精准的造型能力,良好的色彩感觉。熟悉人体的解剖结构,对各种物质质感有很强的表现力
- Good artistic sense, modeling ability and color feel, familiar with body’s anatomy.Strong ability to express different feels of material
- 善于观察,思路开阔,有清楚细腻的逻辑思维。善于解决问题
- Good observation, open mind and clear logic; a trouble-shooter
- 对工作质量的执着追求是我们所看重的;严谨的工作方法,努力奋进的工作态度是你们所必需的
- Quality-focused, rigorous and diligent attitude
- 为了梦想而不断追求的热情是我们所需要的;敢于承担责任,主动分担压力是你们应必备的
- Passionate, responsible and pressure-sharing mindset
- 良好的抗压能力,稳定的发挥。敢于面对困难,主动解决问题
- Good ability to work under pressure, challenge-oriented; a problem-solver
- 良好的沟通能力
- Good communication
- 熟悉次时代游戏的制作流程,了解次时代游戏的基本技术原理。熟悉掌握必须的制作工具
- Familiar with the creation and technical principles of next-gen games.Good command of related creation tools
- 需要提供高质量且全面个人能力的作品
- High-quality and self-representative works required
- 文凭是次要的,能力是关键
- Capacity before degrees
- 掌握地球上任意的一种语言即可
- Good command of one language
- 2年以上相关工作经验
- At least 2 year related work experience
Senior Concept Artist/ 资深概念设定艺术家
Responsibilities / 职责 :
- Create concept drawings for characters, environments, props and vehicles (including both idea generation and finished drawings for modelers to use as reference)
- 为角色,环境,小道具和交通工具创造概念画(既包括最初的想法和最终的结果作为参考)
- Create full paintings to provide a look and feel for a setting, using color theory, composition, and lighting
- 使用颜色理论,合成和灯光来为整个画面提供视觉和感觉。
-
Qualifications / 要求 :
- At least three years of applicable industry experience
- 至少三年同行业应用经验
- Able to draw a breadth of subject matter in a variety of styles in a convincing manner
- 能够用令人信服的方式画出不同风格的主题
- Strong understanding of perspective, human anatomy, color theory, and architectural design
- 对于透视,人体解剖学,色彩理论和建筑设计有很强的见解
Sample Work Required / 需要的作品:
- Samples of 2D art work, including sketches, paintings, digital-paintings, etc. Samples of any relevant 3D game artwork.
- 需要 2D 艺术作品的样品,包括素描,绘画,数字绘画等等。以及任何与 3D 游戏相关的作品。
- All samples must be accompanied by a description of each, with specific information on what you were responsible for and what tools were used.
- 每一幅作品都必须有相关的描述,包括你负责的具体原因和你使用了什么工具。
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Project Managers
Responsibilities / 职责 :
- Develop project schedules according to project requirements
- Maintain project schedules and daily tasks
- Identify risks and propose counter-measures
- Be a positive, active, and contributing team member
Qualifications / 要求 :
- Strong with Microsoft Project
- Strong with Microsoft Office products including SharePoint Services
- Understanding of EPM/CRM Systems design & implementation
- Experience with software development or content creation project management
- Good analytical thinking
- Solid background in management, computer science or engineering
- English and Chinese speaker (Japanese /Korean a plus but not required)
Art QA - Art Quality Assurance / 美术质量保证
Summary / 职位概要 :
控制项目质量品质,检查游戏项目中的美术作品(模型、材质、动画),找出其技术错误及漏洞并提出修改意见,确保游戏项目的质量达到公司的要求。
Control project Quality, check and find technical errors and bugs, advise your revised suggestions in order to ensure project quality to reach company's requirements.
Responsibilities / 职责 :
- 根据项目的要求协同 PM 制定 Check List ;
- Constitute Check List with PM according to Project Requirements
- 根据项目的 Check List 检查作品有无技术上的错误;
- Check technical errors of the works according to check list
- 跟进并督促技术错误的修改和解决;
- Follow and supervise the modifications and settlement of technical errors.
- 了解客户的艺术品位,促进项目作品对艺术品位的把握;
- Understand customers' art taste, accelerating the grasp of project art taste.
- 协助制定并执行对技术错误的工作评估及奖惩制度;
- Assist constituting and executing work evaluation and reward and punishment system of technical errors
- 降低技术错误造成的反馈率,提高制作质量;
- Reduce percentage of respondents due to technical errors, advance work qualities.
- 通过工作中的培训,提高项目人员的质量意识,推动公司质量标准的形成;
- Through in-work trainings made project members focus on quality awareness in order to impulse the form of company's quality standard.
- 通过与美术总监、美工组长以及其他的团队成员相互协作,在满足严格的技术要求的同时,促使项目在约定的日程完成,并推进技术上的创新。
- Able to work collaboratively with Art director, lead artist, game designer and other team members to meet strict technical, creative and time restrictions.
Qualifications / 要求 :
- 精通 MAX ,美术及相关专业背景优先;
- Expertise in MAX, Art and relative majors are preferred
- 对模型、材质、动画制作有一定的了解;
- Understand Model, texture and animation production
- 英语读写能力良好;
- Good command of English both in written and oral
- 对现行的各类游戏引擎有一定的了解;
- Understand current all kinds of Game Engines
- 1-2 年的 CG 相关行业工作经验,有针对游戏主机的开发经验者优先;
- 1-2 years working experience of CG relative industry, exploitation of games consoles are preferred
- 理科毕业者优先;
- Science graduations are preferred
- 工作主动性强,耐心细致严谨,有责任心;
- Be motivated, careful and responsible
- 优秀的组织技能(目标设定、为里程碑工作等);
- Excellent organizational skills(goal setting, working towards milestones)
- 细心严谨的工作态度;
- Be careful and precise
- 十分精通 3D 软件 Maya, 3DS Max, or XSI ;
- Expertise in 3D, Maya, 3DS Max, or XSI ;
- 优秀的工具学习能力;
- Excellent ability of tool learning
- 学习能力强,善于分析、思考问题;
- Excellent learning ability, be good at analyzing and thinking
- 思路清晰,独立性强,具备团队合作精神
- Be in clear mind, independent and good team player.
JAVA 程序员招聘
Responsibilities / 职责 :
- 依据项目团队需求,在原有软件基础上二次开发项目流程和信息管理工具。
- Second development the project flow and information management tools according to the project requirement;
- 依据项目团队需求,扩展项目流程和信息管理平台。
- Expand the management platforms of project flow and information management according to the project requirement
Qualifications / 要求 :
- 至少两年全职 JAVA 软件开发的经验,开发过大型 JAVA 应用软件或在开源代码框架上做过二次开发,深入理解 J2EE 技术。
- At least two years full time JAVA software development experience, second development experience on JAVA application software or original code, deeply understands J2EE technology.
- 有 MySQL 数据库上开发的经验。
- Development experience on MySQL database
- 熟悉 IDEA, Eclips 等开发工具的使用。
- Familiar with the usage of IDEA, Eclips tools
- 有 Java Web 开发经验和 HTML, JavaScript , CSS , XML , Ajax 等相关知识者优先考虑。
- Development experience on Java Web and HTML, JavaScript, CSS, XML, Ajax related software are all pluses
- 具备一定的项目管理经验,有良好的团队沟通能力。
- Project management experience, good team communication skill
- 英语四级以上,阅读能力强。
- CET 4, good at English reading.
3D Character modelers Artists / 3D 角色模型美术师 员
Responsibilities / 职责 :
- Ability to capture the essence of human and animal forms while bringing a sense of fluidity and believability to the work
- Strong modeling & drawing skills
- Ability to rig characters (preferably human and realistic-based characters)
- Knowledge of human anatomy and form
- Ability to meet deadlines and work well within a team
- Excellent organizational skills (goal setting, working towards milestones)
- 能够识别人、动物等的动作特性,工作成果流畅度和可信度兼具
- 擅长建模与手绘
- 能够进行角色设置(特别是人类和写实的角色)
- 具有人体解剖学和形态的知识
- 能够适应项目开发日程限制,能够与团队合作融洽
- 优秀的组织技能(目标设定、为里程碑工作等)
Qualifications / 要求 :
- 2 to 5 years experience in character modeling (preferably for real-time)
- Excellent 3D modeling and texturing skills
- Attention to detail and ability to accurately follow instructions
- Understanding of efficient models and texture layouts
- Exceptional communication skills are a must
- Strong time management skills and ability to meet deadlines
- Team player with a good grasp of customer service and diplomacy
- Positive attitude, pro-active personality
- 2-5 年的角色建模经验(在实时运算前提下的角色建模经验优先)
- 优秀的 3D 角色和建模技巧
- 重视细节,能够准确地执行要求
- 理解高效率的建模和贴图布局
- 必须具备优秀的交流技能
- 擅长时间管理技能,能够符合开发日程限制的要求
- 团队合作精神,能够领会面向客户的精神
- 态度积极主动
2D Texture Artists / 2D 材质贴图美术师
Summary / 职位概要 :
Creates and applies textures needed to achieve desired surface qualities for the completion of 3D CG characters, sets, and other models for Game development
为完成游戏发展的 3D CG 人物、场景和其他模型创建和使用表面品质所需要的材质。
Responsibilities / 职责 :
- Works with preproduction team to execute the desired look of textures for game objects and characters.
- 与预生产小组一起完成游戏对象和游戏人物材质贴图所要达到的预期外观。
- Participates as a team member in determining various design solutions.
- 作为一个团队来决定不同的设计思路。
- Works closely with Art Director, Modelers in achieving desired look of models.
- 建模的人应与艺术总监密切配合,以取得模型的预期外观。
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
- 保持或超过一贯的生产力水平,同时要满足时间需要,生产出高质量作品。
Qualifications / 要求 :
- 1~2 years experience in character or object texture
- 1 - 2 年角色或物体贴图的经验
- Experience in UV layout, texture projections, and 2D texture painting in UV layouts.
- 有一定的 UV 分配经验,以及根据 UV 去绘制材质的经验
- Procedural texture writing experiences a plus.
- 有程序贴图作品经验者优先。
- Proficiency in the application and use of textures in one or more 3D applications (Maya or Max).
- 精通 1 个或更多 3D 应用软件的使用 ((Maya or Max) 。
- Proficiency in Adobe Photoshop.
- 精通 Adobe Photoshop 的使用
- Attention to detail required.
- 需要注意细节
- Ability to learn quickly and assimilate new information.
- 能够快速学习,积累新的信息。
- Good interpersonal skills.
- 优秀的人际交往技能
- Good organizational skills
- 优秀的组织技能
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3D Environment Senior Artists / 3D 场景资深美术师
Summary / 职位概要 :
We are looking for exceedingly talented and motivated individuals to create jaw-dropping real-time 3D worlds and objects for current and next-generation consoles. 将以非常熟练的专业技巧和积极、主动的工作态度,为当前和下一代游戏主机创建顶级的 3D 世界和物体。
Qualifications / 要求 :
- 2 to 5 years experience in Expertise in building, lighting, and texturing highly detailed 3D game levels
- Expertise in texture painting from scratch and from source material.
- Able to adapt your art to our unique style and vision.
- Able to work collaboratively with the Art Director, Lead Artist, Game Designers and other team members to meet strict technical, creative and time restrictions.
- Experience developing for consoles is a plus.
- Willing to commit to an aggressive standard of excellence, and to reflect that commitment in personal work ethic, persistence and drive.
- 2~5 年在高质量的次世代游戏制作经验
- 精通用美术工具对游戏关卡进行创建、光照、贴图等工作;
- 精通使用等工具,以手绘和从原始材料修改等方式创建贴图;
- 能够使得自己的美术风格与当前产品的独特风格相一致;
- 能够与美术总监、美工组长、游戏策划以及其他的团队成员相互协作,以符合严格的技术、创新和日程上的各种限制;
- 有针对游戏主机的开发经验者优先;
- 愿意努力追求卓越,并在实际工作中坚持;
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3D object Artist / 3D 场景物件美术师
Responsibilities / 职责 :
- 精通各种道具、车辆等物件模型创建
- 精通使用等工具,以手绘和从原始材料修改等方式创建贴图;
- 能够使得自己的美术风格与当前产品的独特风格相一致;
- 能够与美术总监、美工组长、游戏策划以及其他的团队成员相互协作,以符合严格的技术、创新和日程上的各种限制;
- 有针对游戏主机的开发经验者优先;
- 愿意努力追求卓越,并在实际工作中坚持;
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资深关卡设计师 /Senior Level Designer
Summary / 职位概要 :
- The Senior Level Designer is responsible for level design, object placement and scripting/implementation. Development on next-generation consoles. They must be capable of technical documentation outlining the theoretical application of game systems. This position will report directly to the Lead Designer
- 资深关卡设计师负责关卡设计,物体放置和脚本执行。研发于次世代平台 , 必须能够应用技术文件概述出游戏系统的理论应用。这个职位的人将直接上报设计总监
Responsibilities / 职责 :
- Create and execute level design documents
- 创造并且实施关卡设计文件
- Place game objects, enemies and environmental puzzles to create a believable world
- 安排游戏对象,敌人和环境问题来创造一个可信的世界
- Define rules/best practice for all level design in the game.
- 来为所有关卡的游戏来规定规则
- Supervise the implementation of game systems
- 管理游戏系统的执行
- Mentor/train other level designers
- 培训其他的关卡设计师
- Maintain excellent communication across the entire team
- 维护整个团队很好的交流
- Populate game worlds
- 组装出游戏世界
Qualifications / 要求 :
- Significant game industry experience including one published title and subsequent production experience from concept to delivery
- 要有游戏行业的经验,包括游戏发行的名称,后来从概念到发行的生产经验
- Previous experience working on high profile action titles
- 有高端游戏的工作经验
- Proven ability to sell a gaming idea
- 有能力把自己设计的游戏卖出去的想法
- Ability to rapidly conceptualize and solve problems in 3D space
- 有能力快速形成概念并且解决 3D 空间的问题
- Knowledge of some art tools advantageous
- 有游戏工具的知识
- Comprehensive knowledge of game genres and platforms
- 有丰富的游戏类型和平台的知识
- Highly motivated and organized
- 有高度激情和能够安排自己的工作时间
- Excellent communication and interpersonal skills
- 能够于人交流,懂得人际交往技巧
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3D 特效 Artist (粒子) /3D 粒子特效美术师
Job Title : SFX Artist ( 特效 )
Responsibilities / 职责 :
- 协助艺术指导对与所需的游戏性方面设定并完善视觉特效标准。
- Assist in setting and maintaining visual standards for game play and art direction
- 与艺术指导紧密配合确定游戏的艺术风格
- Work closely with Art Director to establish style and mood.
- 与游戏艺术家们一起合作创建各种类型的特效
- Work with artists and designers to create all kinds of special effects
Qualifications / 要求 :
- 至少 2 年或者 3 年游戏开发经验(或类似游戏开发行业)
- Minimum 2~3years experiences in game industry or related industry
- 作为特效艺术家,至少参与过一款当前平台游戏开发。
- Shipped at least 1 product on current gen platforms as SFX Artist
- 熟悉掌握 3DMax, Maya, Photoshop 等软件使用,能根据需要,在一定程度上使用 Maya 、 Max 脚本语言,控制特效粒子
- Expertise in MAYA, MAX to create special effect fit for the game
- 能适应各种游戏艺术风格
- Have wide artistic styles
- 在计划内有效地组织建立工作流程
- Organize workflow to stay on schedule
- 较强的沟通能力和团队合作能力,并有快速的学习能力
- Strong communication, teamwork and quick learning
- 能与程序人员一起合作,学习并使用不同的游戏引擎特效系统,并提供自己的建议;
- Work with programmers, learn and use different game engines special effect system, and advise your suggestions
- 能够与美术总监、美工组长、游戏设计师以及其他的团队成员相互协作,以符合严格的技术、创新和日程上的各种限制;
- Able to work collaboratively with art director, lead artist, Game designer and other team members to meet strict technical, creative and time restrictions
- 具备与程序开发以及游戏策划人员沟通丰富经验者优先;
- Experiences of communication with Programmers and Game Designers is preferred
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3D Shader Artist / 3D Shader 美术师
Job Title : Shader Artist
Responsibilities / 职责 :
- General Description / 总体描述:
- Create 3D shader materials required in the production cycle of game
- 在游戏制作过程中根据需要创造 3D shader 材质
- Title, help set up material library under the constraints,
- 在有限的情况下帮助建立素材库
- Following the direction of lead artist, art director, and technical director.
- 听从美术组长,美术总监和技术总监的指导
Key Responsibilities are included but not limited to / 主要的职责包括但不限制于 :
- Design high quality artwork by closely working with Level Artist, Art Director, Technical director & Engine Engineers,
- 与关卡设计师,美术总监,技术总监合作设计高质量的美术作品
- Understanding the technical requirements of each platform, each genre
- 理解每一个平台,每一幅作品的技术要求
- Cooperate with other teams, such as Game Designer, Software Engineer, Sound Designer as necessary to bring tasks to completion
- 与其他团队成员例如游戏设计师,软件工程师,音效设计师共同合作来完成任务。
- Always catch up with the development plan
- 能够跟上发展的进程
- Continuously learn new graphics tools, processes and technologies in line with the tasks requirements
- 根据任务要求的需要不断地学习新的制图工具,方法和技术
- Perfect and onward improve work output till approval
- 不断完善和提高工作输出
Qualifications / 要求 :
- Degree holder majoring in Program, Design, Architecture or related field
- 具有程序,设计,建筑或相关领域的学位证书
- Minimum 1 year' experience as an Artist in the movie/television , manufacture, animation/cartoon or multi-media industries
- 至少一年电影,电视,工厂,卡通或多媒体行业艺术家的工作经验
- Portfolio of traditional art skills is required
- 具备传统的美术技巧
- Expertise in all 3D software material, Understanding of Shade Language, Familiar with mental ray or Render man shedder exploitation
- 精通各类 3D 软件工具的材质 shade 技术,要求对 Shade 语言有相当了解,熟悉了解 mental ray 或者 Render man shedder 开发
- Work with programmers, learn and use different game engines special effect system, and advise your suggestions
- 能与程序人员一起合作,学习并使用不同的游戏引擎特效系统,并提供自己的建议;
- Creative with the ability to adapt to realistic game style
- 能够创造适应现实游戏风格的能力
- Able to work collaboratively with art director, lead artist, Game designer and other team members to meet strict technical, creative and time restrictions
- 能够与美术总监、美工组长、游戏策划以及其他的团队成员相互协作,以符合严格的技术、创新和日程上的各种限制;
- Experiences of communication with Programmers and Game Designers is preferred
- 具备与程序开发以及游戏策划人员沟通丰富经验者优先;
- Experience in Maya, XSI shader module is preferred
- 有 Maya, XSI shader module 经验者优先
- Knowledge of software programming
- 有软件程序方面的知识
- Task driven with good time management skills, ability to work independently as well as a good team player
- 擅长时间管理技巧,能够独立地工作,也能够和团队一起工作
- Commitment to personal and peer development and sharing best practices
- 对个人和同事的发展做出承诺,分享最佳方法
- Passion for creating and playing video games
- 有创造和制作游戏的激情
- Good communication and presentation skills
- 良好的交流和表达技巧
- Sharing best practices spirit
- 分享最佳方法的精神
- Application Required: Demo Reel or URL showing your 3D shader, CG work is required
- 需要会使用的软件: Demo Reel 或者 URL 来显示你的 3D shader, 需要 CG 作品
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应届毕业生实习生招聘。 Graduates and Interns
主要招聘对象 Mainly recruit :
- Object Artists
- 3D Character Artists/ 角色模型
- 3D Texture Artists 贴图人员
PDE 面向全国各大美院招收游戏美术实习生
PDE recruit intern artists from all Art Academies
面向对象:全国各大美院 08 年即将毕业的应届毕业生。
Object: 2008 graduate students of all Art Academies
招聘要求:
Qualifications:
- 良好的美术基础,需提供素描及色彩作品。
- Good art capacity, candidate must provide personal works including sketches and colored works.
- 具有一定三维软件使用基础,提供 3D 作品。
- Basic usage of 3D software, candidate must provide personal 3D works.
- 有一定英语基础者优先考虑。
- Basic command of English is preferred
实习内容:
Intern Content:
- 我们将给予规范的次世代游戏美术技术培训,让实习生们得到一个有使用价值的实习生活。
- We will arrange next generation training, let interns get a valuable intern time.
- 根据实习生进度情况将安排在实际项目中学习。
- We will arrange intern artists to do the in practical projects learning according to their personal qualification.
实习获得:
Intern achievements:
- 实习期间我们将按照国家有关规定给予适当的, 或者超过相关规定的实习津贴。
- We will pay intern allowance according to the related government regulations, even better.
- 在实习期满优秀学生将会得到 PDE 公司工作,机会及其他奖励。
- Excellent students will get the chance to work at PDE and other encouragements after intern period.
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3D Character Senior Animator / 3D 角色资深动画师
Responsibilities / 职责 :
- Be responsible for the production of Real-Time Animations for products on Next Generation Systems;
- Produce excellent Animations for Games on MAYA,3DMAX(CS),Motion Builder;
- Achieve the tasks by working in a Project Team and meeting the Production Schedule;
- Good Organizational Skills
- Participate in and have good skills with Model Binding
- 主要负责要制作次世代游戏写实类动画;
- 能够熟练使用 MAYA,3DMAX(CS),Motion Builder 制作出色的游戏动画;
- 具有团队合作精神,能够适应项目开发日程限制,与团队合作融洽
- 良好的组织技能(目标设定、为里程碑工作等)
- 参与模型绑定;
Qualifications / 要求 :
- 2-3 years experience with Real-Time Animation
- Familiar with the production process and criteria for Game Animation
- Understand and be familiar with the skills of model rigging in MAYA or 3D MAX
- Good communication skills and a proactive nature
- Be good at time management and make schedule plans for animation production
- Good team player, be good at customer service and diplomacy
- Experience of communication with Programmers and Game Designers is preferred
- Motion Capture data cleaning experience
- 2-3 年的次世代写实类游戏动画制作经验;
- 熟悉游戏动画的制作流程和制作规范;
- 了解并掌握 MAYA , 3DMAX (或者其中之一)的模型绑定技术;
- 观察能力,动手能力,和表现能力俱佳;
- 必须具备优秀的交流技能 , 态度积极主动 ;
- 擅长时间管理技能,能够制定游戏动画制作计划;
- 团队合作精神,能够领会面向客户的精神;
- 具备与程序开发以及 Game Design 人员沟通丰富经验者优先;
- 动作捕捉经验;
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资深游戏引擎程序员 Senior Game Engine Programmer
Responsibilities / 职责 :
- 负责设计游戏引擎模块;
- In charge of design game engine module
- 通过同团队成员的沟通与合作,带领开发游戏引擎技术及引擎工具;
- Through communication and cooperation with team members, leading to explore game engine technology and engine tools
- 组织并完成游戏引擎的设计和维护;
- Organize and complete design and maintenance of game engines
- 组织并做好游戏引擎设计思想的存档工作;
- Organize and file game engine design
- 对下属人员进行业务指导和工作考核。
- Working direction and evaluation to subordinates.
Qualifications / 要求 :
- 计算机相关专业本科及以上学历;
- Computer relative degree or above
- 3 年以上游戏引擎工具开发相关工作经验;
- Above 3 years working experience of engine exploration
- 优秀的面向对象设计思想;
- Expertise in object oriented programming
- 能熟练阅读英语技术文档;
- Be proficient in reading English technical documents
- 精通 C/C++ 编程语言;
- Expertise in C/C++ language
- 精通计算机图形学;
- Expertise in computer graphics
- 精通游戏引擎框架;
- Expertise in game engine frame
- 卓越的技术研发能力;
- Excellent technical R&D ability
- 卓越的开发沟通能力;
- Excellent exploration communication ability
- 极好的问题解决能力;
- Good problem solving ability
- 优秀的研发领导能力;
- Excellent R&D leader ability
- 较佳的数学功底和物理功底;
- Good math background and physics background
- 较强的算法理解和实现能力;
- Good arithmetic understanding and achievement ability
- 较强的问题解决能力( BUG 和性能调试);
- Good problem solving ability (BUG and capability debugging)
- 优秀的团队合作,沟通和组织能力;
- Good team cooperation, cooperation skill and organization ability
- 高度的工作热情;
- Passion for work
- 较强的观察力和应变能力
- Good observation ability and the ability to meet an emergency
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资深 3D 图形程序员 Senior 3D Graphics Programmer
Responsibilities / 职责 :
- 按计划实现次时代的三维图形技术;
- Actualize next generation 3D technology according to plans
- 根据目标平台特性,优化三维图形算法;
- Optimize 3D arithmetic according to object platform
- 通过同团队成员的沟通与合作,带领开发图形渲染器;
- Through communication and cooperation with team members, leading to explore graphics renderer
- 组织并完成图形渲染器的设计和维护;
- Organize and complete design and maintenance of graphics renderer
- 组织并做好图形渲染器设计思想的存档工作;
- Organize and file graphics renderer design
- 对下属人员进行业务指导和工作考核;
- Working direction and evaluation to subordinates.
- 始终对最新的渲染技术保持理解和认知。
- Always keeping understanding and cognizance of new rendering technique
Qualifications / 要求 :
- 计算机 , 数学 , 物理或相关专业大学本科以上学历;
- Computer, Math, physics or relative degree or above
- 有计算机图形学、计算几何 (Computational Geometry) 、计算物理 (Computational Physics) 、计算数学其中之一的专业技能者为佳;
- Either major in computer graphics, Computational Geometry, Computational Physics and computing mathematics are preferred
- 3 年以上图形渲染器开发相关工作经验,有游戏软件(游戏引擎或工具)实际开发经验者优先考虑;
- 3 years working experiences of graphics renderer exploration, practical exploration of game software are preferred
- 精通面向对象设计思想;
- Expertise in object oriented programming
- 能熟练阅读英语技术文档;
- Be proficient in reading English technical documents
- 精通 C/C++ 编程语言;
- Expertise in C/C++ language
- 精通计算机图形学和相关数学能力;
- Expertise in computer graphics and relative math abilities
- 较强的算法理解和实现能力;
- Good arithmetic understanding and achievement ability
- 较强的问题解决能力( BUG 和性能调试);
- Good problem solving ability (BUG and capability debugging)
- 很强的学习能力;
- Good learning ability
- 良好的数学功底 , 尤其要求较佳的 3D 计算机图形学的数学基础;
- Good math background and physics background, especially good 3D computer graphics background
- 对基于现代 GPU 的图形技术和计算技术有较广泛的了解和相当的编程经验;
- Widely understanding and programming experience of modern GPU graphic technology and computer technology
- 工作努力,积极进取,良好的沟通、协调、组织能力;
- Hardworking, active, good communication, coordination and organization skills
高度的工作热情,良好的团队合作精神;
- Passion for work and good team member spirit
- 较强的控制力和应变能力
- Good observation ability and the ability to meet an emergency
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资深游戏工具程序员 Senior Game Tools Programmer
Responsibilities / 职责 :
- 通过同团队成员的沟通与合作,带领开发游戏引擎工具;
- Through communication and cooperation with team members, leading to explore game engine technology and engine tools
- 综合用户的反馈意见,组织并完成游戏引擎工具集的设计和维护;
- Combine users' respondents, organize and complete the design and maintenance of game engines
- 组织并做好工具设计思想的存档工作;
- Organize and file graphics renderer design
- 对下属人员进行业务指导和工作考核。
- Working direction and evaluation to subordinates.
Qualifications / 要求 :
- 计算机相关专业本科及以上学历;
- Computer or relative degree or above
- 3 年以上游戏引擎工具开发相关工作经验;
- Above 3 years working experiences of game engine exploration
- 优秀的面向对象设计思想;
- Expertise in object oriented programming
- 能熟练阅读英语技术文档;
- Be proficient in reading English technical documents
- 精通 C/C++ 编程语言;
- Expertise in C/C++ language
- 精通计算机图形学;
- Expertise in computer graphics
- 精通 WINDOWS 编程;
- Expertise in windows programming
- 有志于投身于游戏事业 , 富有工作热情;
- Ambition in game industry, passion for work
- 优秀的团队合作,沟通和组织能力;
- Good team cooperation, cooperation skill and organization ability
- 高度的工作热情;
- Passion for work
- 较强的观察力和应变能力。
- Good observation ability and the ability to meet an emergency
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英语内训教师 English Internal Trainer
Responsibilities / 职责 :
- Train senior managers to improve their English skill
Qualifications / 要求 :
- Excellent English both in speaking and writing
- Major in English
- Good communication skill
- Team worker
- 1-2 years of internal trainer experience is a plus
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